Yooka laylee casino tresor

yooka laylee casino tresor

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Please, do not believe in what haters say haters 'gonna hate. Vous faites donc ici vos premiers pas dans Yooka-Laylee. Au final qu'est-ce qu'il ne va pas avec ce jeu.

Pas pour moi non. This game doesnt need a map. Yooka Laylee is a kickstarter game with the intention of taking us back to the glory days of N64 Rare 3D Platforming and it does just that.

Game follows two partners, a chameleon named Yooka and a bat named Laylee. The story is fairly simple as they are just trying to get their book back from the antagonist named Capital B A man out to use the pages from This game doesnt need a map.

The story is fairly simple as they are just trying to get their book back from the antagonist named Capital B A man out to use the pages from the books called pagies to rewrite the universe BUT on the way they meet a variety of characters, learn various abilities, and tackle many quest.

There is a total 5 worlds to explore and complete at your own pace. Yooka Laylee has a great main cast.

The pigs, snowmen, and mexican slot machines felt lifeless and generic. With Banjo there was more variety with monkeys, seals, polar bears, ants, stone soccer players,giant metal sharks,dragons,beavers etc.

In Yooka Laylee these side characters either appear once or come back later in the game but even when they came back, they didnt feel connected to the world.

Nothing much to say here. You get a long list of abilities which help out along the way. I also like how these abilities offer different ways to beat certain things like the final boss.

Ive seen people fight that boss way different than i did. Not really sure if this is new to the 3D platforming genre but i dont recall seeing it.

Yooka Laylee has a system called tonics where you can edit your gameplay by talking to vendi. By edit i mean things like hitting harder, breathing under water longer, stamina running out slower, no fall damage, etc.

I thought it was a nice mechanic to give it some flare. The game be really easy and it can be really hard. Especially with those minecart levels.

Its mostly up to the player as I've seen many people struggle with the simplest challenges. The game plays really well aside from 2 things.

The shooting is a bit meh but definitely a step up from Banjo Tooie. The game also had one camera view switch where it reverses the controls but thats a minor issue.

It really didnt mess me up a lot. Summary; The game is a good comeback for the 3D Platforming Genre. My only issues with the game were the lack of memorable characters aside from the main cast and the lack of imagination in the levels.

Other than that i believe the game is pretty solid and nothing less than a 7. These issues i had as a platformer fan can easily be fixed in a sequel.

Which i have no doubt they'll do, they are setting a stage for new franchises to come with their "playtonic universe" idea.

Yooka Laylee is exactly what I expected it to be. I didn't expect the game to give me the same magical feeling of awe I got as a child playing BK.

Nor did I expect it to scare the living sh1t out of me like BK did. I anticipated a spiritual successor to the BK and BT games that would effectively play off my nostalgia and Yooka Laylee has done that in spades.

The music, the graphics, the Yooka Laylee is exactly what I expected it to be. And it feels really good to, in effective, relive those old memories.

Could the game have raised the bar and been so much more? Perhaps with the right time and money it could have. I sincerely don't think it's really better than BK and BT as far as content goes, but it is definitely an improvement over the graphics, controls and camera.

Though the camera can still be rather derpy at times, I don't find it nearly as bad as it was in the originals.

Honestly, it feels like a modernized emulation of the originals and I'm okay with that. I enjoy it for what it is. I certainly would've preferred more maps and I feel that the maps that are there could've been more interesting.

Now, that being said, I don't find it to be super exciting. There's some challenging mini games throughout. Some I've found frustrating, others enjoyable.

Which is the same experience I had in the originals. But overall, I just find it relaxing. There's a simple satisfaction to learning new moves, collecting various items and completing puzzles.

I can't say that the puzzles are super hard. Some certainly make me think, but I haven't found myself getting crazy stuck on anything so far.

Because I do not miss the days of being an 8 year old kid, burning my tiny insufficient brain to a crisp trying to figure out simple puzzles that to me seemed like trying to figure out rocket science.

For me it's an awesome, satisfying game that's delivered on my expectations. But if you're looking for something innovative or particularly ground breaking in comparison to BK or BT I doubt you'll be very impressed with Yooka Laylee.

It's got all the charm, the gameplay, and enjoyment of nostalgia. Sound and music are a fateful return to that feeling we all used to love when playing Banjo-Kazooie!

Game was made by a team of legends, and it shows! Great soundtrack, visuals, performance, and nostalgia. If you liked BK, you'll love this.

You get lost in each world and there's so much to do and collect. I was a huge Banjo-Kazooie fan as a child, and have played Yooka-Laylee for over 32 hours.

I will try my very best to give my most unbiased opinion on Yooka-Laylee. It's developed by Playtonic Games, which consists of only 25 members, most of which are Rare Ltd.

When other critics state that Yooka-Laylee is "stuck in the past", they're not wrong, but I personally found this a good thing.

Playtonic's main goal was to create a video game that would revive the 3D Platformer genre and the old feelings of the Banjo-Kazooie series.

Did they revive the 3D platformer genre? However did they revive the old feeling of the Banjo-Kazooie series? After playing the game after about 32 hours, percenting the game in the process, I am thoroughly convinced that this is the game that fans have been waiting for the last 19 years.

Everything about Yooka-Laylee is incredible identical to Banjo-Kazooie. The hilarious gibberish noises Trowzer's my personal favorite , memorable characters, fun puzzles, incredible world exploration has all come back in this spiritual successor.

This is the Banjo-Threeie that fans have been waiting for all this time! Yooka-Laylee is full of five giant expandable worlds that the player may explore and collect items called Pagies and Quills.

No minimap here either! This is a game where you have to look in every nook and cranny to find everything. Backtracking can be tedious and annoying, but it feels incredibly rewarding once you've found it with no guides of course.

However, there are small negative things I would have to address. The difficulty spike can completely shoot up at random points in the game. Even beating the highscore of the minigames end up bittersweet.

I don't have much of a problem with the minecarts though. Other reviewers state that it's terrible and difficult, but I think they're not too much of a problem.

One exception is World 4's Minecart level, which is the hardest of them all. However, there's something at the end of the minecart challenge of World 4 that redeems itself that I won't spoil.

Another difficulty spike appears in World 2 in a cave called "Gloomy Gem Grotto". This is Yooka-Laylee's "Engine Room".

It combines the difficults of so many things: If the duo run out of energy or out of time for the light, they can be considered dead.

Not only that, but the course is unnecessarily long, and when you die, it's back to the very start! Technical issues are another setback.

Random FPS drops aren't common after the patch anymore, but they're still there. As for the worlds themselves, they're not empty at all.

They're filled with so much content packed to the brim, and while it may take a while, it feels great once you know where everything is.

Most people like World 3, but I have to say it's my least favorite world. World 3 is a maze that gives the player too much freedom, and you have no idea where to go.

Yes, it's a maze, but after playing that level for hours, you would expect to have some sense of direction after some point. Even after beating World 3 completely, I would find myself still lost after returning back to do some wiki research.

World 5 on the other hand redeems World 3's problematic errors. World 5 has to be my favorite, with Grant Kirkhope's epic soundtrack, and the brilliant world theme that goes with it!

World 5 is very explorable and easy to navigate. Now should you buy the game? I'd say the only reason not to purchase the game is if you're not interested in 3D platformers, and you're not curious.

Otherwise, I'd highly recommend purchasing the game and trying it out for yourself instead of listening to other critics and reviewers because everyone's opinion on this game is so spread out.

Not worth waiting for a price drop, get it now! Yooka-Laylee definitely brought me back memories of Banjo-Kazooie, and the difficulty spikes and small technical issues were not enough to bring down my enjoyment of the game by a whole bunch.

While some game design is questionable, he player can handle it. Is it as good as its spiritual predecessors?

Is it a quality, enjoyable game? Graphics are beautiful, the music is top notch, and the gameplay is varied and enjoyable.

Sure, the story is less than stellar, but did banjo games ever have a "good story? What did you want? The game is fun and is successful in bringing back the glory days of Banjo Kazooie to me.

The organised down voting is hilarious; just look at the ratio of positive to negative reviews on steam Correcting for the racially motivated voters gives an as-of-now user score of 8.

If you are sat What did you want? If you are sat there stewing because certain racist scum was not included you should know that you have statistically lower intelligence than people who agree that racist morons shouldn't be cast in the game.

If you enjoyed Banjo Kazooie and want to be reminded of your youthful days you will likely enjoy this. The music is amazing.

The graphics and "feel" are very close to what I hoped. It is running smoothly for me. You remember all the bad publicity about loud sound effects in videos before release?

Just to clarify if it isn't apparent; you can control the volume level of sound effects. Many people reviewed this game before it was even released citing bad performance.

There was a day one patch that made this game run perfectly fine for me on both PC and PS4. An excellent 3d platformer in the vein of Banjo-Kazooie, with crisp, colourful graphics and suitably nostalgic music.

Whether it's as good as its inspiration doesn't really matter, because they're not making games like this anymore, but it's close enough and exactly what we wanted from the Kickstarter.

Absolutely unique, beautiful, and a blast to play. Yooka Laylee's gameplay is centered around one simple concept: You'll spend the roughly hour quest playfully exploring giant colorful dreamscapes filled with a surprising amount of challenges and a plethora of quirky and quite needy characters.

Yooka-Laylee doesn't hold your hand while forcing you along a linear Absolutely unique, beautiful, and a blast to play. Yooka-Laylee doesn't hold your hand while forcing you along a linear path--instead, it trusts you to play the game at your own pace.

This freedom not only provides a fantastic and epic adventure but also a great sense of accomplishment as you see your collectable list fill up with tokens marking your achievements.

This game is a stunning creation by a very passionate team of developers and deserves a place in gamer's hearts. The one screaming, "There's no Jontron!

We are hundreds, thousands. I don't feel awkward or anxious playing Yooka Laylee around others, and your words don't affect me.

Many others, however, are coming out of their shells for the first time in their lives. This is the first time many are enjoying the beautiful world that has been crowdfunded by us - and it IS beautiful.

DON'T ruin this for them. We Yooka- Laylee fans may have our differences, but we will not hesitate to come to the aid of our fellow platformers, especially against someone who so virulently slurs that which has brought us all together.

Don't take this the wrong way. I don't hate you. I don't fear you. I'm sorry that you feel this way towards us. I'm sorry that Yooka-Laylee is such a bane to your existence.

And I'm sorry that you are missing out on such a wonderful experience. Mostly, though, I'm sorry that you feel the need to go around and publicly chastise and berate others.

I'm sorry that, to ensure your own validity, you need to make others feel invalid. I'm sorry that your self-worth is so infinitesimally miniscule that you have to make others feel less-than-human, at least in your own denatured mind, just to feel whole.

I am truly sorry that day-in and day-out you have to put up with your worthless, meaningless, Shakespearean tragedy of a life.

I ask you politely to cease your unnecessary cries for attention, and instead invite you to join our ranks. Uninstall Overwatch, start up Yooka-Laylee, and breathe in the splendor and the amazement of your world, and then, maybe, just maybe, you'll see what you've been so hopelessly searching for this whole time.

This game is an 8 for content, and a 9 as a counterbalance. I find it frustrating that this game is being canned due to such trivial details, like frame rates, when most of the issues have been resolved.

This game is not perfect, just putting that out This game is an 8 for content, and a 9 as a counterbalance. This game is not perfect, just putting that out there now.

It not the 10 I was hoping for, but it is by no means a 6. This game has a few problems that I couldn't really ignore, such as the rather lack-luster final battle, the infuriating rexo mini games, and the unfortunate lack of variety.

Without going into details, the final battle did have a sense of ramping up, but it never got to that final point that I wanted it to.

I was hoping it'd be like the Banjo-Tooie final boss, which tested all of the abilities we learned in that game and the game prior.

I would have settled for the Banjo-Kazooie kind of final boss, where we pull from many of our abilities, and use some sort of device JInjos to give the final kick to boss.

We got neither, and that was sad, but the boss was engaging, difficult, and fun anyway. The mini games are terrible. I guess I did like world 2's mini game a little.

The lack of variety is down to how they handled the worlds. There are 5 worlds, they all start out about the size of a banjo-kazoie world, but can then be expanded to contain times the content.

The developers chose to do "More of the same" content, but it's still more content. Every world still has a diversity of challenges, and unique ideas of their own.

The only things that are "reused' is some character models and Kartos's general mini game style. But that's ok, because Kartos's mini games are fun.

The game looks beautiful. Lag issues only exist on the Xbox One console, and will hopefully be ironed out in the near future. It has everything it needs to be a good game for what it's trying to do.

It is a game for fans, and as such: I hope that after this, Tooka-Laylee will take what made this game "Good" and make it "Great".

Is this game perfect? Does it deserve the awful reviews that people are giving? This game is a really fun call back to Banjo Kazooie.

It's got the same style of grunting voices, very similar game play, and fun environments and puzzles to explore. Also the great king Kirkhope managed to make another bouncy and energetic score that I could listen to for hours.

The controls Is this game perfect? The controls are tight, the platforming is solid and creative. Finally the jokes are great. Buy this game people.

There hasn't been a 3d platforming game this solid in literal years. It scratches that itch. As for the negative I don't have much to say. This game isn't a ten because it isn't an original concept, and it is not much of an improvement on the collectathon genera.

There isn't any true innovation going on here, but we knew that's what this game was going to be from the start. Maybe the innovation will come with a possible sequel.

Also the worlds are large and fun. The issue is that in each world after you unlock more of that said world it's not much of a new experience.

All of the things you experienced in the first half of that world are going to be there in the second half without many surprises.

That's not to say the individual worlds are not vastly different, its just that the worlds could have had some more things in them to keep any repetition down.

Also you cannot skip a lot of dialogue and cut scenes which is a minor annoyance. Overall I see a future for this polished gem of a call back, and it is a bright one.

This review contains spoilers , click expand to view. Playtonic Games did what they promised: Make a spiritual successor of the beloved Banjo and Kazooie.

The characters,the graphics and specially the music omg. This Game is awesome!!! You have big worlds, find 25!!!

The dialogues are funny! Yooka-laylee is exactly what I've been waiting 15 years for. People who are giving this he 1s and 0s are clearly not making a review based off gameplay.

I can't think of a single game that deserves a score that low. This game is basically Banjo Kazooie 3, with a fresh coat of unity paint. If you want to know if you'll like it I suggest you go back and play Banzo.

If you don't think that game has aged well, or your not having fun with it than this game isn't for you. This game has 4 large worlds, 25 pagies in each puzzle piece equivalents.

Some of them are very easy, while others are very difficult. Each world has much more collectives such as quills to unlock new abilities in each world.

At the end of the day this game is best described as a collectable platformer. Utilisez la technique Coup de Tourniquet pour passer chaque salle.

Terminez le parcours en utilisant la technique Bulle d'Eau Fumante. Puzz afin qu'elle vous transforme. La transformation en banc de piranhas permet de traverser les ronces.

Pagies du Cash-Cash Casino Vainquez le robot avec l'aide de Kartos. Puis terminez une partie de Cours-qui-peut. En empruntant le passage sur les tables de roulette.

Jeu des paires de tuiles. Il faut avec la Claque Amicale pendant un saut retourner les tuiles par paire. Sur le poteau du trou au mini-golf.

Dans le parcours du jeu des cibles. Puzz et il faut le conduire sur la cime d'un palmier du mini-golf. Le phare en verre: En face en rentrant dans ce nouveau monde se dresse un phare en verre.

Gober le pouvoir d'un ver luisant pour voir dans le noir et une baie noire pour exploser les blocs. Gober le pouvoir de la pile pour ouvrir la porte et une baie blanche pour activer le bouton.

Les 3 autres morceaux se trouvent dans des coffres suspendu dans les air par des ballons. Un premier bout se trouve vers le robot Rusto.

Puis terminez une partie de Up 'N' Nova. Station du Rouage Spatial: Puis terminez le parcours en traversant tous les anneaux sans toucher le sol.

Dans le navire pirate, allez chercher une baie jaune dans la cale puis allumez la lanterne avec. Black Hole in One: Terminez le parcours de golf avant la fin du temps.

Pour obtenir la pagie il faudra attraper gemmes. La grenouille qui fait de la musculation vous demandera de frapper fort sur la cible pour prouver votre puissance.

C'est de la triche? Laylee dit qu'elle n'a rien vu. Le nuage vous attend pour une revanche au pied du phare. Vainquez l'astre avec l'aide de la transformation en bateau du Dr.

Le Ssserpent Trowzer vous proposera des techniques permettant de progresser dans l'aventure contre des plumes. Les boosteurs de puissance augmenteront votre endurance qui permet d'utiliser des techniques plus longtemps.

Le spectrauteur jaune n'est pas farouche, il se laissera approcher. Le spectrauteur vert est craintif, il s'enfuit rapidement, pour l'attraper il faut anticiper ses mouvements.

Buddy Slam the switch to start the timer. Then, hit the ball with a reptile rush to knock the ball down the course. Get the ball into the hole to earn tokens.

In the far left corner of the world is a doorway blocked by some large black blocks. Break these by firing missiles while in the helicopter transformation.

Then, perform the camo cloak inside to open the doorway ahead. Then, in the elevator, undo the camo cloak until you reach the doorway ahead.

Camo cloak again to open the door. In this next room, hop onto the platforms to shoot the switches with a camo cloak laser. Then, grab the 5 tokens in the next room.

Scattered across the world are the Knights of Hamalot. Talk to each of them and they ask you to ferry them to another side of the casino. Look for Lootsalot to the right of the entrance.

Fly up high to find her hiding in a cove. Then, fly her to the opposite corner of the room within 45 seconds to earn 5 tokens.

Look for Scoffsalot on the far end of the house of cards. Fly him to the nook behind Rextro's arcade within 40 seconds to earn 5 tokens.

Look for leapsalot of the far end of the world to the right. Fly her to the top of the house of cards within 40 seconds to earn 5 tokens.

Find Shootsalot in front of Dr. Fly him to the hoop high among the trees on the golf course within 40 seconds to earn 5 tokens.

Four tokens are located below the water's surface. Then, swim under the fountain to spring into the air and collect a couple more.

To the right of the entrance, run through the pipe to enter the Wager Laser.

tresor casino yooka laylee -

Sammle eine gewaltige Auswahl vernichtender Waffen? Der Werkstatt Profi Datenträger: Sie können in diesem einmaligen Videospiel gegen andere Spieler antreten und der Welt zeigen, was Sie draufhaben! Das allein ist schon eine beachtliche Leistung von Pferd und Reiter, doch die beiden meistern den Parcours auch noch in einer atemberaubenden Zeit. Sie haben das Gefühl in einem echten Cockpit zu sitzen! Folge ihnen bis zu einer Gabelung. Diese kann schnell oder langsam sein. Dynamische mm-Lautsprecher gepaart mit Niederfrequenzresonatoren verstärken die Bässe, ohne die wichtigen Mitten und Höhen zu beeinträchtigen. Um bei einer so riesigen und detaillierten Welt das optimale Erlebnis bieten zu können, ist eine Installation auf Xbox erforderlich. Gamer haben die Auswahl zwischen vier verschiedenen Arten von Zielpunkten, die zur jeweiligen Spielumgebung passen.

Collect each token in the world to earn all 25 Pagies. Strewn across this world are several functional slot machines.

Pull the levels and Buddy Slam the switches to get 3 Yooka-Laylees. You will be rewarded with various amounts of tokens.

Strewn across the world are several broken slot machines. These can be broken open to reveal 4 casino tokens each.

Use the helicopter transformation to shoot missiles and bust open the machines. Follow this passage to earn 7 tokens.

On the right hand side of the casino is a marble blowing game. Stand on the pressure switch to blow air up from the ground. Use this to navigate the marble through the puzzle.

Help the ball reach the end of the maze to earn 7 tokens. On the right hand side of the casino is a red spotlight. Stand in the spotlight and point your tail toward the white circle.

Perform the camo cloak to shoot a laser, unlocking the platform ahead. Do this a couple more times to open the door above. Then, in the next room, defeat all the enemies to unlock the 5 tokens.

Toward the back of the casino, you can find several large, golden dice. Look for a talking slot machine. Then, a series of hoops will pop up.

Race through the hoops within the time limit to earn 5 tokens. Talk to the slot machine to begin the mini game. Buddy Slam the switch to start the timer.

Then, hit the ball with a reptile rush to knock the ball down the course. This game is a gem in a time where games have gotten worse and worse ad filled with microtransactions.

If you like Banjo-Kazooie and games similar to it then you will adore this game. It doesn't improve the formula in any meaningfully large way but it knows what its strengths are and plays to them time and time again, and for 40 USD its is I am around 10 hours in at the time of writing.

It doesn't improve the formula in any meaningfully large way but it knows what its strengths are and plays to them time and time again, and for 40 USD its is a must buy if you like the genre.

Bright and vibrant with modernized, retro style. Both the hub world and the actual levels themselves are jam packed with secrets and things to explore.

It took me close to 3 hours before i moved from the first level to the second but I am still missing multiple pagies the Yooka-Laylee version of puzzle pieces from Banjo and some of the level powerups.

This may sound weird that I didnt finish a level after 3 hours but when I left it the game truly made me want to go back and explore further once I get more of the main duos special abilities.

All the characters in this game have a unique personality to them. Yooka is a level headed but smart and Laylee is a jokester and quick to make insults that almost always had me giving it an actual laugh.

The only character that seems some work granted I havent finished the game so this might change but the main villian is just stale. In fact his main henchman was more charismatic and interesting than the villian himself.

But overall the characters are great. But seriously the music is incredible. Kirkhope brings his expertise to the game and sets the tone in every area of the map perfectly.

For those who dont know, Kirkhope is the same composer that did the Banjo games, Donkey Kong 64, Viva Pinata and much much more. Yooka Laylee isnt free of issues poor camera at times and long cutscenes where you cant speed up the talking but it is a worthy successor to the Banjo-style games of old.

I highly recommend it to everyone especially if you love the genre. Its a game where you can tell the devs actually cared and put alot of their heart and soul into it in a time when that seems Rare heh … Expand.

Who is giving low marks to the game is just people who like cliches games like Call Of Duty, and criticize children's games. Apparently they are the same people who only care about graphics and do not care about gameplay.

This game is so much fun, I love it. A true spiritual successor to Banjo. In lieu of recent statements and reviews centred around Yooka-Laylee, a lot of bias has been floating around the internet, in regards to whether or not this game holds it's weight with it's step-brethren of an age long past.

To save you the mind-numbing suspense-building, the short answer is: But not in the way you might be inclined to assume.

Yooka-Laylee is more than In lieu of recent statements and reviews centred around Yooka-Laylee, a lot of bias has been floating around the internet, in regards to whether or not this game holds it's weight with it's step-brethren of an age long past.

First, we should discuss what exactly led Yooka-Laylee to be received so negatively. And while the "negative" reviewers' gripes with the game seem to contradict each other Ie: One of the major negatives for a low-scoring reviewer is a major positive for another , I feel as though I can shed some more reliable light on the issue.

It's probably most efficient to first let you know that Yooka-Laylee can be challenging. But this is the kind of frustration that exists in a game on purpose.

YL has some of the most trustworthy and refined controls and intuitive movement in any 3D-Platformer to date. The game has no short-cuts to fall back on, and if you want to beat some of the trickiest challenges, you need to be swift.

Masterful, to a degree. In many challenges, one quick slip can see you starting the challenge again from the beginning. And to many reviewers, this can easily be excused as "poor game design".

Akin to a 7-year old claiming the game is broken or "cheating". After all, what high-ranked overwatch player, with 10, PS4 trophies and a pretentious Steam library wants to admit they were bested by a "kids" game?

Few and far in between, I'd imagine. Many more openly angry reviews have stemmed from the fact that their favourite YouTube man was removed from the game.

I shouldn't even need to explain why people are upset about that, and while their discontent for that reason may be somewhat justified, some reviews can be difficult to see as any more of an attempted boycott of PlayTonic Games than anything else.

With those gripes out of the way, I think I'll talk about what exactly makes Yooka-Laylee one of the best games of so far, and also an essential to the gaming scene today.

A revival of a genre, in a way. It goes without saying, Grant Kirkhope is a musical genius. And while nobody has immunity from criticism, there is none to be given to him and his colleagues in his newest directorship on Yooka-Laylee.

The musical approach in Yooka-Laylee takes a step away from the subtle catchiness of Granthope's past endeavors, and looks to understand a more profound and environmental complexion of a soundtrack.

As in previous installments, evironments cause situational music changes ie: Unlike in previous games, Yooka-Laylee's music is more than a short loop on repeat.

Each stage has it's own minute song that subtly flips and switches as you progress. The music maintains it's catchiness and still feels as satisfiying.

The art is nothing short of adorable. It captures it's own identty amidst a genre full of almost stereotypical stage and art designs in a fashion so adorable and so original that it's nearly impossible to discredit in any way whatsoever.

The gameplay is what makes Yooka-Laylee a selling-point for this era of video-game The game is amazing. Obviously, you can't expect the game to be as huge as a game that was supported by nintendo and had tons of budget and support of many areas that you do not have when you're a small company, despite of all these facts, the game is funny, entertaining and well-achieved.

Please, do not believe in what haters say haters 'gonna hate. Vous faites donc ici vos premiers pas dans Yooka-Laylee.

Au final qu'est-ce qu'il ne va pas avec ce jeu. Pas pour moi non. This game doesnt need a map. Yooka Laylee is a kickstarter game with the intention of taking us back to the glory days of N64 Rare 3D Platforming and it does just that.

Game follows two partners, a chameleon named Yooka and a bat named Laylee. The story is fairly simple as they are just trying to get their book back from the antagonist named Capital B A man out to use the pages from This game doesnt need a map.

The story is fairly simple as they are just trying to get their book back from the antagonist named Capital B A man out to use the pages from the books called pagies to rewrite the universe BUT on the way they meet a variety of characters, learn various abilities, and tackle many quest.

There is a total 5 worlds to explore and complete at your own pace. Yooka Laylee has a great main cast.

The pigs, snowmen, and mexican slot machines felt lifeless and generic. With Banjo there was more variety with monkeys, seals, polar bears, ants, stone soccer players,giant metal sharks,dragons,beavers etc.

In Yooka Laylee these side characters either appear once or come back later in the game but even when they came back, they didnt feel connected to the world.

Nothing much to say here. You get a long list of abilities which help out along the way. I also like how these abilities offer different ways to beat certain things like the final boss.

Ive seen people fight that boss way different than i did. Not really sure if this is new to the 3D platforming genre but i dont recall seeing it.

Yooka Laylee has a system called tonics where you can edit your gameplay by talking to vendi. By edit i mean things like hitting harder, breathing under water longer, stamina running out slower, no fall damage, etc.

I thought it was a nice mechanic to give it some flare. The game be really easy and it can be really hard.

Especially with those minecart levels. Its mostly up to the player as I've seen many people struggle with the simplest challenges. The game plays really well aside from 2 things.

The shooting is a bit meh but definitely a step up from Banjo Tooie. The game also had one camera view switch where it reverses the controls but thats a minor issue.

It really didnt mess me up a lot. Summary; The game is a good comeback for the 3D Platforming Genre. My only issues with the game were the lack of memorable characters aside from the main cast and the lack of imagination in the levels.

Other than that i believe the game is pretty solid and nothing less than a 7. These issues i had as a platformer fan can easily be fixed in a sequel.

Which i have no doubt they'll do, they are setting a stage for new franchises to come with their "playtonic universe" idea.

Yooka Laylee is exactly what I expected it to be. I didn't expect the game to give me the same magical feeling of awe I got as a child playing BK.

Nor did I expect it to scare the living sh1t out of me like BK did. I anticipated a spiritual successor to the BK and BT games that would effectively play off my nostalgia and Yooka Laylee has done that in spades.

The music, the graphics, the Yooka Laylee is exactly what I expected it to be. And it feels really good to, in effective, relive those old memories.

Could the game have raised the bar and been so much more? Perhaps with the right time and money it could have. I sincerely don't think it's really better than BK and BT as far as content goes, but it is definitely an improvement over the graphics, controls and camera.

Though the camera can still be rather derpy at times, I don't find it nearly as bad as it was in the originals. Honestly, it feels like a modernized emulation of the originals and I'm okay with that.

I enjoy it for what it is. I certainly would've preferred more maps and I feel that the maps that are there could've been more interesting.

Now, that being said, I don't find it to be super exciting. There's some challenging mini games throughout.

Some I've found frustrating, others enjoyable. Which is the same experience I had in the originals.

But overall, I just find it relaxing. There's a simple satisfaction to learning new moves, collecting various items and completing puzzles. I can't say that the puzzles are super hard.

Some certainly make me think, but I haven't found myself getting crazy stuck on anything so far. Because I do not miss the days of being an 8 year old kid, burning my tiny insufficient brain to a crisp trying to figure out simple puzzles that to me seemed like trying to figure out rocket science.

For me it's an awesome, satisfying game that's delivered on my expectations. But if you're looking for something innovative or particularly ground breaking in comparison to BK or BT I doubt you'll be very impressed with Yooka Laylee.

It's got all the charm, the gameplay, and enjoyment of nostalgia. Sound and music are a fateful return to that feeling we all used to love when playing Banjo-Kazooie!

Game was made by a team of legends, and it shows! Great soundtrack, visuals, performance, and nostalgia. If you liked BK, you'll love this.

You get lost in each world and there's so much to do and collect. I was a huge Banjo-Kazooie fan as a child, and have played Yooka-Laylee for over 32 hours.

I will try my very best to give my most unbiased opinion on Yooka-Laylee. It's developed by Playtonic Games, which consists of only 25 members, most of which are Rare Ltd.

When other critics state that Yooka-Laylee is "stuck in the past", they're not wrong, but I personally found this a good thing. Playtonic's main goal was to create a video game that would revive the 3D Platformer genre and the old feelings of the Banjo-Kazooie series.

Did they revive the 3D platformer genre? However did they revive the old feeling of the Banjo-Kazooie series?

After playing the game after about 32 hours, percenting the game in the process, I am thoroughly convinced that this is the game that fans have been waiting for the last 19 years.

Everything about Yooka-Laylee is incredible identical to Banjo-Kazooie. The hilarious gibberish noises Trowzer's my personal favorite , memorable characters, fun puzzles, incredible world exploration has all come back in this spiritual successor.

This is the Banjo-Threeie that fans have been waiting for all this time! Yooka-Laylee is full of five giant expandable worlds that the player may explore and collect items called Pagies and Quills.

No minimap here either! This is a game where you have to look in every nook and cranny to find everything.

Backtracking can be tedious and annoying, but it feels incredibly rewarding once you've found it with no guides of course.

However, there are small negative things I would have to address. The difficulty spike can completely shoot up at random points in the game.

Even beating the highscore of the minigames end up bittersweet. I don't have much of a problem with the minecarts though.

Other reviewers state that it's terrible and difficult, but I think they're not too much of a problem. One exception is World 4's Minecart level, which is the hardest of them all.

However, there's something at the end of the minecart challenge of World 4 that redeems itself that I won't spoil.

Another difficulty spike appears in World 2 in a cave called "Gloomy Gem Grotto". This is Yooka-Laylee's "Engine Room". It combines the difficults of so many things: If the duo run out of energy or out of time for the light, they can be considered dead.

Not only that, but the course is unnecessarily long, and when you die, it's back to the very start! Technical issues are another setback.

Random FPS drops aren't common after the patch anymore, but they're still there. As for the worlds themselves, they're not empty at all.

They're filled with so much content packed to the brim, and while it may take a while, it feels great once you know where everything is. Most people like World 3, but I have to say it's my least favorite world.

World 3 is a maze that gives the player too much freedom, and you have no idea where to go. Yes, it's a maze, but after playing that level for hours, you would expect to have some sense of direction after some point.

Even after beating World 3 completely, I would find myself still lost after returning back to do some wiki research.

World 5 on the other hand redeems World 3's problematic errors. World 5 has to be my favorite, with Grant Kirkhope's epic soundtrack, and the brilliant world theme that goes with it!

World 5 is very explorable and easy to navigate. Now should you buy the game? I'd say the only reason not to purchase the game is if you're not interested in 3D platformers, and you're not curious.

Otherwise, I'd highly recommend purchasing the game and trying it out for yourself instead of listening to other critics and reviewers because everyone's opinion on this game is so spread out.

Not worth waiting for a price drop, get it now! Yooka-Laylee definitely brought me back memories of Banjo-Kazooie, and the difficulty spikes and small technical issues were not enough to bring down my enjoyment of the game by a whole bunch.

While some game design is questionable, he player can handle it. Is it as good as its spiritual predecessors?

Is it a quality, enjoyable game? Graphics are beautiful, the music is top notch, and the gameplay is varied and enjoyable. Sure, the story is less than stellar, but did banjo games ever have a "good story?

What did you want? The game is fun and is successful in bringing back the glory days of Banjo Kazooie to me.

The organised down voting is hilarious; just look at the ratio of positive to negative reviews on steam Correcting for the racially motivated voters gives an as-of-now user score of 8.

If you are sat What did you want? If you are sat there stewing because certain racist scum was not included you should know that you have statistically lower intelligence than people who agree that racist morons shouldn't be cast in the game.

If you enjoyed Banjo Kazooie and want to be reminded of your youthful days you will likely enjoy this. The music is amazing. The graphics and "feel" are very close to what I hoped.

It is running smoothly for me. You remember all the bad publicity about loud sound effects in videos before release? Just to clarify if it isn't apparent; you can control the volume level of sound effects.

Many people reviewed this game before it was even released citing bad performance. There was a day one patch that made this game run perfectly fine for me on both PC and PS4.

An excellent 3d platformer in the vein of Banjo-Kazooie, with crisp, colourful graphics and suitably nostalgic music. Whether it's as good as its inspiration doesn't really matter, because they're not making games like this anymore, but it's close enough and exactly what we wanted from the Kickstarter.

Absolutely unique, beautiful, and a blast to play. Yooka Laylee's gameplay is centered around one simple concept: You'll spend the roughly hour quest playfully exploring giant colorful dreamscapes filled with a surprising amount of challenges and a plethora of quirky and quite needy characters.

Yooka-Laylee doesn't hold your hand while forcing you along a linear Absolutely unique, beautiful, and a blast to play.

Yooka-Laylee doesn't hold your hand while forcing you along a linear path--instead, it trusts you to play the game at your own pace.

This freedom not only provides a fantastic and epic adventure but also a great sense of accomplishment as you see your collectable list fill up with tokens marking your achievements.

This game is a stunning creation by a very passionate team of developers and deserves a place in gamer's hearts.

The one screaming, "There's no Jontron! We are hundreds, thousands. I don't feel awkward or anxious playing Yooka Laylee around others, and your words don't affect me.

Many others, however, are coming out of their shells for the first time in their lives. This is the first time many are enjoying the beautiful world that has been crowdfunded by us - and it IS beautiful.

DON'T ruin this for them. We Yooka- Laylee fans may have our differences, but we will not hesitate to come to the aid of our fellow platformers, especially against someone who so virulently slurs that which has brought us all together.

Don't take this the wrong way. I don't hate you. I don't fear you. I'm sorry that you feel this way towards us. I'm sorry that Yooka-Laylee is such a bane to your existence.

And I'm sorry that you are missing out on such a wonderful experience. Mostly, though, I'm sorry that you feel the need to go around and publicly chastise and berate others.

I'm sorry that, to ensure your own validity, you need to make others feel invalid. I'm sorry that your self-worth is so infinitesimally miniscule that you have to make others feel less-than-human, at least in your own denatured mind, just to feel whole.

I am truly sorry that day-in and day-out you have to put up with your worthless, meaningless, Shakespearean tragedy of a life.

I ask you politely to cease your unnecessary cries for attention, and instead invite you to join our ranks. Uninstall Overwatch, start up Yooka-Laylee, and breathe in the splendor and the amazement of your world, and then, maybe, just maybe, you'll see what you've been so hopelessly searching for this whole time.

This game is an 8 for content, and a 9 as a counterbalance. I find it frustrating that this game is being canned due to such trivial details, like frame rates, when most of the issues have been resolved.

This game is not perfect, just putting that out This game is an 8 for content, and a 9 as a counterbalance. This game is not perfect, just putting that out there now.

It not the 10 I was hoping for, but it is by no means a 6. La cage se referme et pour en sortir il faut vaincre tous les ennemis. Il faut comme d'habitude arriver au bout dans les temps.

Terminez le parcours pour obtenir la pagie. Elle vous demandera d'aller chercher une gemme. Planker vous demandera de planter deux graines.

Jolly vous demandera de l'aider afin de purifier l'eau du bassin. Pagie en cage suspendu: Utilisez la technique Coup de Tourniquet pour passer chaque salle.

Terminez le parcours en utilisant la technique Bulle d'Eau Fumante. Puzz afin qu'elle vous transforme. La transformation en banc de piranhas permet de traverser les ronces.

Pagies du Cash-Cash Casino Vainquez le robot avec l'aide de Kartos. Puis terminez une partie de Cours-qui-peut.

En empruntant le passage sur les tables de roulette. Jeu des paires de tuiles. Il faut avec la Claque Amicale pendant un saut retourner les tuiles par paire.

Sur le poteau du trou au mini-golf. Dans le parcours du jeu des cibles. Puzz et il faut le conduire sur la cime d'un palmier du mini-golf.

Le phare en verre: En face en rentrant dans ce nouveau monde se dresse un phare en verre. Gober le pouvoir d'un ver luisant pour voir dans le noir et une baie noire pour exploser les blocs.

Gober le pouvoir de la pile pour ouvrir la porte et une baie blanche pour activer le bouton. Les 3 autres morceaux se trouvent dans des coffres suspendu dans les air par des ballons.

Un premier bout se trouve vers le robot Rusto. Puis terminez une partie de Up 'N' Nova. Station du Rouage Spatial: Puis terminez le parcours en traversant tous les anneaux sans toucher le sol.

Dans le navire pirate, allez chercher une baie jaune dans la cale puis allumez la lanterne avec. Black Hole in One: Terminez le parcours de golf avant la fin du temps.

Pour obtenir la pagie il faudra attraper gemmes. La grenouille qui fait de la musculation vous demandera de frapper fort sur la cible pour prouver votre puissance.

C'est de la triche?

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