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It was released in November 21, and costs points for members of the Japanese Club Nintendo rewards program or for those who are not in the program, and it was released in April 10, in Australia for stars and Europe for stars.
It was re-released in Europe and Australia on March 30, The cover art shows Cat Mario, Luigi, Peach, Toad, and Rosalina playing a saxophone, a double bass, a trumpet, a trombone, and an electric guitar respectively.
The case contains a booklet, with pictures of the characters and the names of the songs. The picture on Disc 1 has the Sprixie Princess each playing an instrument, such as the maracas, a violin, a drum, a harp, a French horn, a tambourine, and a flute.
The picture on Disc 2 has Bowser playing the drums. A canyon and mountain themed world, where the Orange Sprixie Princess is captured. The boss is Boss Brolder.
A beach and ocean world, where the Purple Sprixie Princess is captured. The boss is King Ka-thunk. A cloud-themed world, where the Cyan Sprixie Princess is captured.
The first boss is a second encounter with Boom Boom , and the second boss is Motley Bossblob. A large castle submerged in lava, where the Red Sprixie Princess is captured.
The boss is a second encounter with Bowser. The eighth and final world, which is a large amusement park modeled after Bowser.
Prior to the player arriving at this point in the game, they encounter news that Bowser makes a surprise return at the end of World Castle, and captures all seven Sprixie Princesses again; they are now being held hostage in this world.
The first bonus world with Lumas and Star Bits. Rosalina is found in the second level in this world.
These worlds contain levels from previous worlds, with a twist, such as making it a night level or a speed run. For this reason, there are no stamps in these worlds.
The final bonus world. This world also contains the last Sprixie House , where the player can obtain a stamp of a pixelated Luigi.
Jumps the highest Scuttles when jumping, which slows his fall. Can use Spin attacks, allowing her to attack without a power-up or perform a double jump Jumps higher Sprints the soonest.
After completing World Star - 2. Only in The Adventures of Captain Toad levels. Sprixie Princesses rule the Sprixie Kingdom and are captured by Bowser at the beginning of the game.
At the end of every world, the player rescues a Sprixie Princess and it builds a Clear Pipe to the next world. After World Castle , Bowser captures all the Sprixie Princesses again, but they are rescued permanently when the player defeats Meowser in World Bowser.
Sprixies are fairy-like creatures that are ruled by Sprixie Princesses. They appear in many levels and hold binoculars, allowing the player to see the end of the level.
They are also found in Sprixie Houses. Lumas make a minor appearance as non-playable characters. They can be found floating around the map in the bonus worlds.
The player cannot interact with them. Plessie is a character that the player can ride across water. The player must tilt to move or accelerate.
The player can press to jump. Rabbits can be found in several levels, where they run from the player. When caught by the player, they release power-ups, Coins , or Green Stars.
Similar to normal rabbits, they try to run from the player and must be caught. These rabbits release Mega Mushrooms or Green Stars.
Toads appear in and host Toad Houses , where the player can win power-ups. Ant Troopers are purple ant-like enemies that attack by marching in groups.
Big Ant Troopers are larger versions of Ant Troopers. They cannot be defeated, but the player can jump on them to reach otherwise inaccessible areas.
Big Galoombas are larger versions of Galoombas. They attack by attempting to ram into the player and can be defeated if jumped on twice.
A Ground Pound will defeat it in one hit. Blocksteppers are blocks with hats and feet that attack by marching in groups.
They can be defeated by most attack methods, but the group will scatter when one is defeated. After a while, they will begin to chase the player.
Blurkers are pink block-like enemies that are found in groups blocking areas. They will temporarily disappear like a Boo if interacted with on the Wii U GamePad or attacked by normal means.
Brolders are boulder enemies found in lava levels. When the player approaches, the pop up from the ground and attempt to roll over the player.
When attacked, they can be carried and thrown to press switches or collect Green Stars. They can also be defeated permanently by throwing them into lava or touching them with Lucky Cat Mario or White Tanooki Mario.
Cat Banzai Bills are Banzai Bills with a cat appearance. They attack by following the player and can be defeated with most attacks.
The Bullet Bill Express. Cat Bullet Bills are Bullet Bills with a cat appearance. They attack by following the player, similarly to the Bull's-Eye Bill , and can be defeated with most attacks.
Cat Goombas are Goombas with a cat appearance. They attack by jumping and pouncing like Cat Mario to its original location. They can be defeated with most attacks.
Some will leave behind a Super Bell when defeated. A dragon-like enemy that attacks the player by leaping out of the lava. It will instantly defeat the player if touched, regardless of the player's current form.
They cannot be defeated. Conkdors are bird enemies that stay in place and lunge at the player to attack.
They can be defeated with most attacks, although the player cannot jump on their spiky shell. Flopters are bug-like enemies that attack by attempting to fly into the player.
Fuzzlers are Fuzzy -like enemies that roll around on the railings used by a Switchboard. They can be defeated with Lucky Cat Mario or if they come into contact with water.
A block enemy that the player must use as a platform to progress. It will move faster for a short time if the player uses a Ground Pound on it.
Hop-Chops are spring-like enemies that attack the player by ramming into them. If the player jumps on one, it may turn into a spring that the player can pick up and jump on to reach higher places.
Horned Ant Troopers are Ant Troopers with horns. They can be defeated with most attacks, though they cannot be jumped on. Ka-Thunks are rectangular frames covered in spikes that move around in certain patterns, similarly to a Tox Box.
Madpoles are tadpole-like enemies that chase the player in the water. Parabones are winged Dry Bones that attack the player by flying into them.
Unlike Koopa Paratroopa , their wings will not disappear when jumped on. Piranha Creepers are Piranha Plant variants with long stems.
They move around in a certain pattern and will shorten their stems when attacked. Rammerheads are hammerhead shark-like enemies that try to ram into the player with their heads.
Ring Burners are robotic enemies that fire waves of plasma periodically. The player can stop the enemy from firing by standing on the switch.
Skipsqueaks are mouse enemies that run in place and jump on rotating platforms. They can be defeated by any attack. Snow Pokeys are Pokeys made of snow that chase the player.
They can be defeated with most attacks, allowing their body segments to be picked up and thrown. Spiny Skipsqueaks are enemies that act identically to the Skipsqueak, but they cannot be jumped on.
They can be defeated by any other attack. Splorches are fireballs that chase the player. Splounders are enemies only found in levels featuring Plessie.
If Plessie collides with one, the player will lose some of their speed. They can be jumped on to defeat them or reach objects high in the air.
Ty-Foos are cloud enemies that blow wind at the player in an attempt to push them off of the stage. The player can stun them temporarily through the touch screen on the GamePad or defeat them with a Mega Mushroom.
Walleyes are Whomp -like enemies that try to block the player. Baddie Boxes are blocks that release Bob-ombs when approached.
They cannot be destroyed. Banzai Bills are a larger variety of Bullet Bills. They share the same weaknesses as the Cat Banzai Bill.
Beach Koopas are Koopa Troopas that do not have shells. They act the same as normal Koopa Troopas and can be defeated with any attack. Biddybuds are Goomba -like enemies that walk in a specific pattern.
They can be defeated with any attack. Big Boos are a larger variant of Boo. Big Piranha Plants are a larger variant of Piranha Plant.
They attack by attempting to bite the player. They can be defeated by most attacks, though they require two hits, but a Ground Pound will defeat it instantly.
Bowser's Bullet Bill Brigade. Bloopers are squid-like enemies that appear in underwater areas. They attack by charging at the player.
They can be defeated by most attacks. Bob-ombs are bomb enemies. They attack by following the player and attempting to explode near them.
When attacked, they can be picked up, but they must be thrown because they will explode after a few seconds.
Boos are ghost enemies. They attack by floating toward the player. When looked at, they stop moving. Bullet Bills are bullets that shoot out of Bill Blasters in a straight line.
They can be defeated with most attack methods. Bullies are enemies that charge at the player in attempt to push them off the platform.
They can be defeated with Mega Mario , Lucky Cat Mario , White Tanooki Mario , but they can be pushed off platforms by performing any attack repeatedly.
Cannons are boxes that shoot Cannonballs at the player. They can be destroyed if hit by a cannonball from a Cannon Box or if a Brick Block under it is hit.
Chargin' Chucks are large Koopas with football gear. Most attacks can defeat them, but they usually must be hit twice.
Cheep Cheeps are fish enemies that attack by swimming at the player. Coin Coffers are enemies that try to run away from the player.
When defeated, they release many coins. Fire Piranha Plants are a variant of Piranha Plant that can shoot fireballs. The player can also send its own fireballs back at it by using the touch screen of the GamePad.
Fizzlits are purple blob enemies that melt into an electrically-charged puddle. They can be defeated with any attack while in their purple form, or by Lucky Cat Mario and White Tanooki Mario when electrified.
Fuzzies are black, furry creatures. Fuzzy Hordes are very large groups of Fuzzies. They slowly move toward the player and cannot be defeated.
Galoombas are Goomba -like enemies that are rounder and must be attacked twice or ground-pounded to be defeated.
Goombas are basic enemies that resemble brown mushrooms and attack by attempting to run into the player. Goomba Towers are stacks of Goombas.
They act like normal Goombas do, but must be attacked multiple times or ground-pounded to be fully defeated. Koopa Troopas are turtle-like creatures with shells.
They attack by trying to walk into the player. When attacked, they will lose their shell, which can be carried.
Lava Bubbles are living fireballs that emerge from lava and attempt to collide with the player. They can only be defeated when the player is invincible.
If the team liked an idea, they would implement it in-game to test it. Kenta Motokura, a director of the game stated "We discussed and discarded a huge number of ideas during development - sometimes you just can't tell if an idea is good or bad by looking at it on the drawing board; when this happens, we try it out in-game.
If we don't find the idea fun, it won't make it into the final product. There was a lot of back and forth on the course designs due to this". The game's signature feline costumery came early in development, to implement an attack mechanic, introduce the ability to climb walls, and to help a novice to clear obstacles.
The inspiration for the Double Cherry, an item that creates controllable clones of a player character, came late in development when a developer erroneously inserted an extra copy of Mario's character model into a level.
The team was relieved to see that the game did not crash with two identical characters present, and were amused that both could be controlled simultaneously.
Developers "scrambled" to include this feature in the final game. According to Koichi Hayashida, Peach was originally not going to be a playable character.
Yoshiaki Koizumi suggested for Peach to be playable, which would be agreed upon. Koizumi reasoned, "I think she adds a lot to the sense of competition when you get in multiplayer You can have different people choosing different characters based on their personality or whoever they like.
Similarly, Rosalina was later added as a playable character. Kenta Motokura said, "I was thinking about what would be pleasing after the ending and wanted to bring in another female character in addition to Princess Peach.
Rosalina has a following among the Super Mario Galaxy fanbase, and she appeared in Mario Kart recently, so I think she's well known.
Super Mario 3D World was critically acclaimed. It gained scores of He said, "I reveled in the sheer brilliance of how much energy and gameplay mileage Nintendo has packed into every world.
Anime News Network gave the game an A grade, calling it "fun, imaginative, and filled with little surprises and delights. Carter wrote that "the only downfall of the design is the selection of boss fights," as Nintendo "had achieved a level of platforming design that's close to perfection".
He noted that this inventiveness carries over to the "lavish and quick-changing" soundtrack: By January 5, the game's sales totaled about , units in Japan and was still on the weekly top 10 charts.
In the UK, the game debuted at number 14, behind its competitor, Knack , which debuted at number Based on and expanding upon the game's "Captain Toad" puzzle-based levels, a separate game, Captain Toad: It was released to favorable reviews.
In late , downloadable content was released by Nintendo for Mario Kart 8 , containing the ability to play as 'Cat Peach', which is a reproduction of her pink cat costume from obtaining the Super Bell item in Super Mario 3D World.
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